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AI Insights · Timothy · July 2021

Top 5 Mech Games in the US: Q2 2021 Performance

Discover the performance trends of the top 5 Mech Games on a unified platform in the US during Q2 2021. Data provided by Sensor Tower.

Top 5 Mech Games in the US: Q2 2021 Performance

In Q2 2021, the top 5 Mech Games in the United States demonstrated varied performance metrics across downloads, revenue, and active users. Here's a closer look at how each app fared during this period.

War Robots Multiplayer Battles from MY.GAMES B.V. saw a peak in weekly revenue at around $807K at the end of March, with fluctuations throughout the quarter, ending at approximately $750K in late June. Weekly downloads showed a gradual increase from 20.5K at the beginning of April to 25K by the end of June. Active users decreased from 227K in late March to around 214K by the end of the quarter.

Transformers: Earth Wars by Space Ape Ltd experienced a notable peak in weekly revenue at $197K in late May, with a subsequent decline to approximately $117K by the end of June. Weekly downloads remained relatively stable, averaging around 2.2K, with a slight dip to 1.9K in the last week of June. Active users saw a gradual decline from 18K in late March to about 15.6K by the end of June.

GUNDAM BREAKER MOBILE, published by Bandai Namco Entertainment Inc., had its highest weekly revenue in late March at $113K, with a noticeable drop to $70K by the end of June. Downloads showed a significant drop from 3K in late March to 1.6K by the end of June. Active users also decreased from 20.5K in late March to 12.5K in late June.

Super Mecha Champions by NetEase Games reached its peak revenue of $31K in early April, but experienced a downward trend, ending June with approximately $14K. Downloads started at 2.8K in late March and dropped to 1.3K by the end of June. Active users decreased from 10.6K in late March to 8.2K by the end of June.

Angry Birds Transformers from Rovio Entertainment Oyj showed a peak in weekly revenue at $27K in late March, with fluctuations leading to approximately $15K by the end of June. Downloads remained steady, averaging around 7K, with a slight increase to 8.1K in the last week of June. Active users remained relatively stable, starting at 30.7K in late March and ending at 29.4K by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021